Environment Artist with 6 years of AAA experience, including Far Cry 6, two unannounced titles, and currently on my fourth AAA project.
I specialize in world-building, environment art, and cinematic storytelling, crafting immersive spaces that not only look stunning but also support narrative, gameplay, and emotional impact.
- Developed and tested multiple object bank pipelines for gameplay and cinematic props, balancing visual quality with technical constraints.
-Established the visual language for the player spawn area, ensuring players could intuitively understand key mechanics.
- Improved player guidance and readability of the big modular point of interest in the environment
- Led the prop branding for all DLC maps in Far Cry 6, creating a distinctive and cohesive identity for each DLC map.
- Contributed to UE5 tech showcases, designing props with minimal input while pushing visual fidelity.
In addition to production, I am a mentor at Think Tank Training Center and guide two junior artists in my current team, helping elevate the overall artistic quality and supporting long-term growth.
I see my career as more than building impressive worlds: my goal is to lead, inspire and strengthen the teams I work with, fostering creativity, collaboration, and lasting impact.