[UE5] Norse Chest

Biome Integration Test

Main shots

High Poly

High Poly

Biome Snow

Biome Snow

Biome Lava

Biome Lava

Biome Sand

Biome Sand

Biome Forest

Biome Forest

Close-up Shot 01

Close-up Shot 01

Close-up Shot 02

Close-up Shot 02

Close-up Shot 03

Close-up Shot 03

Focus Shot 04

Focus Shot 04

Main Shot 05

Main Shot 05

Close-up Shot 06

Close-up Shot 06

[UE5] Norse Chest

This is the first result of my mentorship with the amazing Raul Aparicio, with his feedback, tips and tricks and live sessions he helped me push my sculpting skill to the next level.
It started as a practice to learn new techniques and I decided to make a portfolio piece, aiming to produce a gameplay asset.
The goal was to use nanite and see how much I could obtain with the mask workflow:
- 2 RGB mask - color variation, damage and dirt
- 3 Tileable - Gold - Metal - Dirt
- 2 UV sets
I also took advantage of integrating Movie Render Queue in my pipeline and Davinci Resolve for post-production.
I wanted to have some fun also on the Level Art side and I tried to integrate the Norse chest in different biomes, inspired by the beautiful art of God of War Ragnarok.
I used some Unreal marketplace pack to create the biomes presentation :)
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Thanks to Raul for the great mentorship, to Joppe for the help on VFX,to Claudio for the feedback on the texturing and Robert for the Lighting, and my friend Razzo for the help on editing :)
https://www.artstation.com/raul
https://www.artstation.com/joppemin
https://www.artstation.com/claudiotumiati
https://www.artstation.com/fennekk
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